package com.team.game.framework.Abstract;

import android.graphics.Canvas;
import android.graphics.PointF;
import android.graphics.RectF;

public interface Waves {

    void WaveDraw(Canvas canvas);

    void WaveUpdate();

    PointF WaveSearchMob(float x, float y, float init, float radius1);

    void WaveDispose();

    RectF waveGetPosition(int mob);

    void mobStrike(int mob, float kick);

    void WaveRestart();

//    void impactOnTheRadius(PointF pointF, float Damage, float Radius);
//    void impactOnDegRect (RectF rectF, float alpha, PointF pnt, float damage);
}
